Praveen Pathak

Electronic Arts / Graphics, Software & Embedded Experiments

PRAVEEN PATHAK / GAME DEV / GRAPHICS / SOFTWARE / EMBEDDED

C++ graphics,
sims, and embedded builds

I like building systems that sit close to the metal: OS work, kernel experiments, low-level tooling, and the kind of engineering that turns hardware constraints into something practical. This site keeps the focus on the work that actually matters in that space.

FEATURED WORK

Selected projects and technical entries

Each card links to either a live project, a research write-up, or the source repository behind it.

C++ / RAYLIB / WASM

Interactive C++ Simulations

Physics and agent-based simulations, exposed in-browser while preserving the native C++ workflow and runtime behavior.

Fluid Dynamics Flight Kinematics Ant Foraging

PYTHON / JAVASCRIPT / WEB PLAYGROUND

Python + Laser Sims Playground

A browser-first playground mixing Python experiments with interactive JavaScript-based systems for optics, control, and simulation behavior.

Python experiments Laser optics JavaScript gameplay

RESEARCH / EMBEDDED / AI

AI Docs + Embedded Guides

Technical notes, platform analysis, and embedded-system references that expand into AI and hardware-aware workflows.

2017 - PRESENT