SYSTEMS & SIMULATION
C++ & UNREAL ENGINE
GRAPHICS ENGINEER
Praveen Pathak is a graphics and systems engineer specializing in low-level rendering pipelines, performance optimization, and high-fidelity simulation platforms. Currently leading development at L&T Technology Services/John Deere.
SELECTED PROJECTS
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Interactive C++ Simulations (WebAssembly) ↗
A suite of physics and agent simulations (Fluid Dynamics, Flight Kinematics, Ant Foraging) written in C++ with Raylib, compiled natively to the browser via Emscripten to run at 60fps.
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Python & Pygame Simulations (WebAssembly) ↗
A state-machine based interactive simulation launcher featuring autonomous agents and optical physics. Written in Python and packaged for the web using Pygbag and asyncio.
RESEARCH & DOCUMENTATION
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Bridging the Mobile Gap with C++ & Raylib ↗
Deep dive into cross-platform mobile development using C++ and Raylib, exploring performance optimization techniques and practical implementation strategies.